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MartianGopnik

16
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11
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A member registered Jan 11, 2022

Recent community posts

(1 edit)

The "cleaned" gauge maxes out one item before the level is finished; the progress bars for the individual items may max out early as well, but it's difficult to tell. This confused me a bit and I went back to the main menu to find that I lost all progress. I eventually figured it out when I went into the pause menu and found the key for radar. The radar is very handy. Also, it can get a little tricky to find like the very last pixel that you need to clean.

I understand this is a jam game, but if it's one of those games that you keep working on after the jam, I have some feedback/suggestions (if you want.)

While this is already quite a beautiful and complex game, I see that the procedural generation is a bit rough, still. For instance, on the second level of the cave that is due-east of town, at least 75% is walled off from where you enter. I believe the seed number is 2708623202, if seed number appears in the bottom-right of the pause menu with version number and that. I have also had bodies of water block off a large part of a cave, but can't cite a seed number.

I think it would be really useful to have an option to blow up the mini-map to full screen, as well. At least for me. I tend to venture pretty far on occasion and forget the exact direction/location of the town. Thank goodness my character has never died under these circumstances, lol.

All of the add-on turrets are worse than the one that comes with the ship originally... Is this something you didn't get working correctly within the scope of the jam, or am I doing something wrong?

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I like the "Paper Mario"-style sprite animations.

The way the music fades out as you get further away, and phases from left to right as you move in different directions is a really cool and innovative form of compass. Also neat that it never fades out completely, even as I drove past the edge of the map, lol.

I never did find out what "E" does, nor did I figure out what to do with the coins. Perhaps you ran out of time to implement a "store" section...

Also, your hilarious and creative interpretation of the jam theme of "combine" as "com-bine" rather than "com-bine" gave me a chuckle.

Please put info on controls somewhere. I tried pushing "R" to rotate an object, and the game restarted. Aaah!

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(I downloaded it and it's fun, but...)
The in-browser version is not working for me. I get this text:

I think the controls are adequate (and I have no ideas on how to improve them) but I invariably end up just above the coins when accelerating continuously; I think multiple camera angles would be beneficial.

Also, are later versions of this going to be in a place with air resistance? (ie, the force that slows the ship down when thrust is cut off)

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Cool game, but it's a bit tedious to go around checking every building to make sure the colony doesn't crash and burn for whatever reason when the next turn rolls around. Having the resources displayed in the UI at the top appear as  "0/3 (+3)" instead of just "0/3" would help speed things up significantly. Better still if the appropriate resource production number(s) in brackets were to change--optimally both numerically and in colour--as the player moused over a build option.

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It invariably crashes when I try to create a new colony. I tried changing display resolution and also fiddling with colony parameters just to see if it changed anything, but it didn't.

I'll be watching to see if there is a stable release in the future ¯\_(ツ)_/¯

Thanks for making the game :)

Aha, that did it. Maybe it would be more intuitive if you put a little triangular play button in the bottom right of the control unit menu once it is activated, so that the control unit would work much the same as the furnace?

After I activate the control unit and click it again, all I see is this:I tried clicking on the picture of the control unit on the right side of this screen, but that didn't do anything, either. Doors are all still closed.

The "go up a level" tiles could stand to be more visible. It took me a while to clue in to what they were... Maybe make the little box on the wall glow blue or something?

I am also stuck.

I have the left gun module, but no gun for it. I put two fuses in the control unit; it doesn't seem to do anything. I can select cracked walls, but can't destroy them. All I can seem to do in the upper-right unmarked mine is rapidly deplete my credits trying to get to what appear to be three health bars. I have checked all of the storage boxes that I can find in the lower mine entrance (even the one behind the three enemy bots). If the way across the lava is "straightforward", I guess I am just not a straightforward thinker, lol ¯\_(ツ)_/¯